TroyAn interactive fiction by Adam Smith (2007) - the Inform 7 source text | |
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When play begins: turn the background black; clear the screen; say white letters; center "THIS IS NOT A GAME"; say black letters; wait for any key; turn the background white; clear the screen; say "A trustworthy friend sends you a link to download a new game under development, [italic type]Troy[roman type], but refuses to tell you anything about it. 'Trust me', they write, 'this is exactly the sort of thing you are in to.' You aren't really sure what this means, but click the link anyway. Loading.[paragraph break]"; say "[fixed letter spacing][url of rabbit hole][variable letter spacing][paragraph break]"; say "Troy. The name sounds familiar. There is a vauge connection in your mind between a game named Troy and virtual reality, artificial reality, surrealism -- something [italic type]somehow[roman type] related to reality.[paragraph break]"; say "[blue letters]Browser actions:[line break]Say [bold type]CLICK a link[roman type] to follow a link.[line break]Say [bold type]HISTORY[roman type] to list your browser's history.[line break]Say [bold type]BACK[roman type] to go back a page in your history.[line break]Say [bold type]LINKS[roman type] to list links on the current page.[line break][black letters][paragraph break]"; wait for any key; clear the screen. The player is in the rabbit hole. The current page is the rabbit hole. Test me with "parent / 2304 / x writing / b / stuff / logininfo / evanvincent / blog / x crappy / b / b / members / c messages / x tj password / b / share". |