client should say what they want the server to say CONNECT stage: >IGP 1.0|TestClient ; client connects and sends proto/version USER TopGun ; client request new user/info LIST ; client requests a list of users in game STAT TopGun ; client requests user info SAYALL Is anyone there? ; client requests to say something to the room SAYONE Bob|lets play ; client requests say to one person LEFT guest9 STATE turn=8984|int=41 ; you send new state QUIT ; client quits